The Award framework

The Award is comprised of three levels and four sections and is designed to provide a balanced programme of personal development and challenge. Participants complete all four sections at each level in order to achieve their Award. At Gold level, participants also complete a Gold Residential Project.


For those over 14 years old.


For those over 15 years old.


For those over 16 years old.

Time requirements

·        Bronze – for those over 14 years. At least 6 months minimum participation required. The Adventurous Journey is two days and one night; average of six hours of purposeful effort per day; minimum 12 hours of purposeful effort in total;

·        Silver – for those over 15 years. At least 12 months minimum participation required (or 6 months if a Bronze Award holder). The Adventurous Journey is three days and two nights; average of seven hours of purposeful effort per day; minimum 21 hours of purposeful effort in total;

·        Gold – for those over 16 years. At least 18 months minimum participation required (or 12 months if a Silver Award holder). The Adventurous Journey is four days and three nights; average of eight hours of purposeful effort per day; minimum 32 hours of purposeful effort in total. Gold Award participants must also complete a Gold Residential Project for a total period of no less than five days and four nights.



Physical Recreation


The Physical Recreation section of the Award encourages young people to participate in sport and other physical recreation for the improvement of health, fitness and wellbeing.

Encouraging healthy behaviours has benefits, not only for participants but also for their communities, whether through improved health, or active participation in team activities. This section specifically aims to improve the team skills, self-esteem and confidence of participants, which in turn can help improve both their physical and mental health.

Examples of Physical Recreation:

·         Ball sports – football, volleyball, basketball, cricket, golf, tennis, table tennis, handball, hockey

·         Athletics – running, jumping, throwing, hammer, javelin, shot put.

·         Water sports – canoeing, kayaking, swimming, water polo, diving

·         Fitness- Jogging, skipping, gym, cycling, badminton

·      Martial arts - karate, judo, kickboxing, boxing, taekwondo, kendo



The Skills section of the Award encourages the development of personal interests, creativity or practical skills.

This section provides the opportunity for a participant to either improve on an existing skill, or to try something entirely new. As with the other sections, a level of commitment is required over time to progress a skill. It leads to a sense of achievement and well-being, and possibly improved employability through the development of life and vocational skills.

Examples of Skills:

·         Music – singing, learning to play an instrument, music event management

·         Sports related – sports officiating, umpiring or refereeing, chess, billiards, pool, snooker

·         Arts and crafts – ceramics, embroidery, jewellery making, drawing, painting, sculpture, photography, knitting, calligraphy, sketching

·         Nature and the environment – agriculture, astronomy, beekeeping, conservation, fishing, forestry, gardening

·         Communication – film and video making, foreign languages, reading poetry, creative writing, public speaking, journalism, website development, debating

·      Others - Vehicle maintenance, theater, dancing, fashion designing, information technology


Voluntary Service


For this section participants are required to give service (volunteer) over a set period of time. This enables them to experience the benefits that their Voluntary Service provides to others in their community.

Examples of Voluntary Service:

·         First aid

·         Visiting and supporting people in need, such as the elderly, or those with disabilities

·         Volunteering at a hospital or local care home

·         Sports coaching

·         Charity work: fundraising, donation, helping the local community, working for a charity organization

·         Acting in a lead role in a youth club, organizing events at school/college or university

·         Assisting in teaching for the underprivileged children

·      Environmental service, caring for school/university garden, caring for the animal under threat, working in a clean-up campaign 

Adventurous Journey

The Adventurous Journey section encourages a sense of adventure and discovery while undertaking a team journey. As part of a small team, participants plan, train for and undertake a journey with a purpose in an unfamiliar environment.

The journey can be an exploration or an expedition but must be a challenge. The aim of this section is to provide participants with the opportunity to learn more about the wider environment, as well as to develop their self-confidence, teamwork and health. Participants are taken out of their comfort zone but kept within a safe and secure setting, achieved through suitable training and supervision.

Examples of Adventurous Journeys (explorations and expeditions):

·         Exploring the natural world: geology, coastal studies, forest, highlands

·         Exploring river valleys, plant studies, exploring human impact: visitor pressure in national parks, pollution

·         Carrying out health surveys or health education in remote areas

·         Completing a demanding journey by foot, cycle, canoe or kayak

·         Kayaking the entire navigable stretch of a river

·         An extensive sail across an ocean

·         Climbing the tazing dong, keokradong or other mountainous peaks

·         Cycling from one end of a country to another

·         Visiting historical places


Time requirements